UIA Member

The Inventor's Mind

Archive for the ‘Licensing’ Category

Trevis Kurz and Trident Design Move Forward with Edison Nation Innovation Fund

Tuesday, January 24th, 2012

We are good friends with our fellow inventors at Edison Nation, (www.edisonnation.com), who conduct live product and invention searches to find new ideas for corporations to pursue. They also recently launched a $25 Million Innovation Fund. This fund is going to be used to invest in high potential inventions and patents with funding up to $250,000 per invention, in order to prepare them for market. This money will be spent on R&D, engineering, patent and IP protection, and marketing materials. The Fund is sure to be an exciting opportunity for those who make it in.

We are extremely pleased to be able to announce that one of our inventors, Trevis Kurz, has had his invention (which we helped him develop and patent) selected to move forward in the Edison Nation Innovation Fund. Trevis’s already well-developed invention will get even closer to a production ready design, as well as a great boost from Edison Nation’s high profile. Trident Design will be there along the way, working with their team to perfect the device and bring it to market.

Plastics News

Tuesday, October 11th, 2011

Photo From Article

Photo From Article

Although every one of us interact with plastic on a daily basis very few people consider that there is a whole world out their surrounding the plastic industry. Industry professionals who have a need to know the ins and outs of all things plastic related turn to the monthly periodical, Plastics News. Plastics News focuses on commercial, financial, legislative and market-related developments worldwide that affect North American plastic product manufacturers, their suppliers and customers.

Based off our successful licensing of the Trident invented Scriptsafe (which securely protects prescription medicine from unauthorized use)to Flambeau (one of the United States largest manufacturers of plastic cases and boxes.) Plastics News recently published an article about Trident Design and Chris Hawker our president. We here at Trident incorporate the use of plastic into almost every single one of the products we develop. Plastic is the most easy, affordable and moldable substance to work with and is a very crucial element in our product development process. Besides what they say that any press is good press, this is just a really nice article about Chris, Trident, and some of the things we have accomplished. Here is the link to the article, feel free to check it out.

For Trident founder, its all about the fips

-Nile

F.I.P.

Friday, February 25th, 2011

Fun, Impact, and Profit: their first initials together spell FIP, and they are the ideal qualities of a perfect product. FIP is a term, motto, and lifestyle that Chris swears by, and it has given him a lot of success. This business we are involved in isn’t a walk in the park, it is a demanding and difficult industry to break into. Once you’re in, it’s just as difficult to maintain. Persistence, motivation, and determination are key. Combine that with some creativity and a good team and now you’re rocking.

One of the main qualities that make a product successful is fun. The product has to be fun and appealing, interesting to the customer so that they can enjoy their purchase and feel good about the money spent. Impact lays the foundation for fun and relates directly to the design of a product. Mediocre designs have very little impact, these are the things that you have seen a thousand times and never considered buying because no matter what the features it just didn’t have the appeal. You want your product to have purple cow factor, it being the product wants to be seen and understood immediately from the design and look. The impact of the design has a direct relationship to price (or Profit) because once someone falls in love with your product they will not so much care about how expensive it is. On another note, it is also important to be realistic when manufacturing a product. You have to cost out (remove) certain features that drive up price, manufacturing to a specific price point will allow you to retail for reasonable rates. You can’t dream up a trillion dollar bicycle and then expect Schwinn to license it just like that. Fun, Impact and Profit. These three elements come together to form FIP, or the Perfect Product Pyramid as Chris sometimes calls it. They are the necessary characteristics to creating a great product.

-Nile

Our Product Launch at the National Hardware Show

Tuesday, May 12th, 2009

I just returned from the National Hardware Show in Las Vegas where we observed the soft launch of our new product, the Straptor. The Straptor is an innovative bungee cord that we licensed to Olympia Tools, Inc.. It has some cool features and a cool look and will show up later this year (on our site and hopefully in stores!). I was there with my Vice President of Sales, Andy Welty, and Abe Alexander, who is a project manager here at Trident… and also my realtor!

We met up with Allan Thorne (and his lovely wife Lacey), who is the inventor of the Straptor. We helped Allan develop his product and license it to Olympia. Allan is a guy who had an idea and believed in it and went for it. He came to us with amazing prototypes that won me over immediately. Very few people actually take it all the way, but Allan executed.

Olympia is a California (and China) based hand tool company. They are lean and mean and of a nice size to do business with. Big enough to get some work done, but you can still meet with the president. He is a very obviously sharp guy, as is everyone there. Hopefully they will have success with the Straptor and we can work with them to expand the product line. That’s how it works: you can’t expect a company to get whole-hog behind your product without establishing a track record first. You may want them to launch with 10 models, but realistically, they will usually start with one. And it makes sense. They want to test the waters before they jump in.  

Plus, there are always issues when you first launch a product. You ALWAYS learn something in the first few runs that makes you want to change something. Better to not have to change 10 sets of tools! The market will give you feedback about which path to pursue next. Of course, it is still helpful to conceptualize the potential future product family. This helps show your partner the potential value of your invention should it succeed enough to warrant further development. You want to spend just enough energy developing these line extensions that you can show a nice picture of something, but you shouldn’t sweat too much over the details until it appears there will in fact be further development.

Anyway, the Straptor was well-received, which means people said “That’s interesting. Let me know when you have pricing”. And then, of course, it will be time to try and write actual orders. So wish us luck!

10 Reasons to NOT License to the Biggest Company

Friday, November 21st, 2008

When looking to license an invention to a company, the inventor’s first instinct is usually to go after the market leader, with the idea that the biggest company is going to deliver the best royalty stream. However, in my experience, the biggest company is usually not the best target. I have licensed products to companies with annual revenues ranging from $10 Million to $35 Billion. Here are ten reasons why I prefer the smaller end of the scale:

1. The market leader is less hungry for a new innovation to help them gain market share. They already have market share and typically are playing defensively and will resist innovations that endanger the status quo. Smaller companies will see a new innovation as more important strategically, as it may help them gain on the leader. They are hungrier and faster.

2. Big corporations are a royal pain to deal with. They have protocols for how they conduct business, most of which are very unfriendly to the individual inventor, or any human for that matter. The people working in them are often not trying that hard and just want to get their job done. Something new just creates more work for them with no reward.

3. Big corporations are greedy. They don’t want you to make money and don’t care if they are unfair. They will do whatever they can to reduce their royalty payment to you, pay late, and cheat if they can. They will also avoid paying you anything if they can.

4. Big companies make you sign disclosure documents. As an inventor, you want to get the companies you are presenting to to sign non-disclosure agreements, which protect your rights and obligate the other party to not steal your idea. The disclosure agreements from big companies (which are often found on their websites. Here’s a link to one from Black & Decker) are very draconian and heavily favor the corporation. I would never sign one of these documents unless I had exhausted all other possibilities.

5. Big companies are hard to negotiate with. Instead of negotiating with the president of the company who is concerned with driving the business, you’ll be negotiating with either a lawyer, who is definitely not going to take it easy on you, or a mid-level manager with no decision making power. This leads to dramatically drawn out timeframes and frustrations, as well as less generous deals.

6. Big companies often lack focus. A smaller company with fewer products will be able to focus on your invention in order to drive business. A really big company might have thousands of products, and yours will be just another item in the line, given no special attention. Therefore it won’t necessarily enjoy the benefits of the big company’s wide distribution or PR efforts. People in the company may not even be aware of your product after several years!

7. Small companies usually have more passion. Big companies rarely have the kind of entrepreneurial spirit that generates the kind of breakthrough results that the inventor would like to see. Small companies are much more likely to be staffed by people truly excited about their industry and the products they are selling.

8. Big companies have lots of internal friction. There can be competing individuals and factions inside a company, and your invention could be the victim of circumstances having nothing to do with your product. It could be cancelled even if it’s doing well, because much of what happens in large corporations has nothing to do with the common interest or rational decision-making, and everything to do with self-interest.

9.  Small companies have more fun. Corporations are driven by the bottom line almost exclusively, and therefore it is harder to create and nurture relationships, which make doing business much more pleasurable. In small companies, you can make friends with the people you work with and have much more satisfying interactions, which is important to your quality of life.

10. Small companies are more likely to treat you as a partner. A big company doesn’t see you as an equal, whereas the president of a smaller comapny may see you as a partner and resource for future inventions, and treat you like they care if you’ll want to do business with them in the future.

Obviously, all these points are not true for all companies, big or small, but for the independent inventor, it is usually going to be much easier to deal with a smaller company. Of course, if the company is too small, that’s no good either. They need to be large enough to have the resources to develop, market and finance your product. It’s always important to remember that a license is a long-term relationship, and there are things equally important to financial considerations to take into account, things that will affect your quality of life and long-term satisfaction with your licensee.